Task 2B

Narrative

As the sun was setting in the horizon, all you can see is the hordes, known as the Dusk Settlers, along the battlefield. They settle for the night letting us stew with anxiety as they relax, eating and drinking themselves to sleep. We were staying up rather late trying to create a plan of action to defend the hordes from conquering our castle, Castle Rox. The land was desert and in the background you can see mountains. The castle is quaint with a medieval look to it. As we were beginning to become stressed because of the struggle for ideas, a man who goes by the name of Tidus Flux offers his men to help support our cause.

Tidus Flux was born in a city, more of a sanctuary, known as Inventus. He was born into wealth and hadn't had a trouble in the world until his parents and his sister were murdered by the Dusk Settlers. He swore vengeance for his family and for everyone who had fallen victim to the blades of the Dusk Settlers. He took command of the armies leading their attacks and winning them with minimum casualties.

The Dusk Settlers have been around fighting for as long as mankind have been here. They are trying to rule all the lands of which they would need to overthrow the king to achieve this goal. They believe they are the worthy ones of the throne however, many think differently.

Tidus heard about how Castle Rox is being threatened and he thinks if he steps up and helps defend the Castle then many causalities may come to the Dusk Settlers. He knows he is taking a risk at trying to help but the reward makes the risk worthy.

As the Dust Settlers begin their march on Castle Rox they see all the additions that Tidus has supplied. They have gloom and despair in their eyes but they carry on their assault, It will take them quite a while for them to reach the Castle because in their way is a giant moat which they will need to cross. Due to this we have more time to prepare so we scope the lands to map it out.

Target Audience

The target audience in my game would be aimed towards both male and female gamer's aged 16+. This is because, in my game, it contains a little bit of violence which I don’t think children aged younger than 16 should be experiencing.

Another reason for this would be because the actions within the game, gamer's under the age of 16 may not understand/comprehend.

Drawing's and Developed Concepts

Terrain and Architecture


This is the original terrain and architecture concept idea. It is set in a desert and has a mountain range in the distance.


After further development, I decided that the terrain could have a volcano in the background which is spewing rocks towards the castle. This could also add more game-play elements for example; the player could try to dodge the rocks that a spewing out of the volcano.

Object's

Crate Concept Drawing


This is an object which stores items. Player's can either find items in these crates and/or store items they no longer need inside the crate.

Stacked Crates Concept Drawing


This is the same object however there are multiple stacked on top of each other.

Canon Concept Drawing


The canon is a weapon that is mountable by both the player and the enemy npc's.

Halberd Concept Drawing


This is a weapon that the player can wield. The player can upgrade this weapon if they wish to do so.

Rapier Concept Drawing


This is another weapon that the player can wield if they want to.

Bow and Arrow Concept Drawing


This is a ranged weapon that the player can use. The arrows can run out so you will have to use they wisely.

Potions Concept Drawing


These as the Health and Stamina potions. They are items that the player can use to regenerate their health and/or stamina quicker.

Health Potion Coloured


This is what the health potion would look like coloured.

Stamina Potion Colour (Bright Version)


This one version of the stamina potion coloured.

Stamina Potion Colour (Darker Version)

This another version of the stamina potion coloured.

Shield Concept Drawing



This is one design for the shield concept.

Character Concept Drawing


This is the character that the player will play as, Tidus Flux. The concept is the character from the side on position.

Torch Concept Drawing



This is the torch. These will be in numerous locations around the game. 

Storyboard


This story board is for the opening cutscene to my game. After this cutscene the player will be placed into the game with ability to move and carry on with the story.


This is what the storyboard art style would be like.


This is a close up view of the art style.