Appendix B - 5 Factors by Ocean Games

VandenBerghe's work is known as Five Factor Model. This is a well known psychological model of human personality traits. Another way that this model is known as is 'The Big Five' which explains personality traits in five terms;

Openness to New Experiences,

The Openness to new experiences can effect a player's view to the video game they are viewing. If a player is open to immersing themselves in a video game, then they are more likely to appreciate/enjoy it.

Conscientiousness,

Conscientiousness, is a tendency to be organized and dependable, show self-discipline, act dutifully, aim for achievement.

High conscientiousness is often results in stubbornness and obsession.

Low conscientiousness is associated with flexibility but can also appear as sloppiness and lack of reliability.

Extraversion,

Extraversion, tendency that player's seek to be with a group of people. For example, any game that supports multiplayer.

High extraversion is often seen as attention-seeking.

Low extraversion causes a reflective personality, which can be perceived as self-absorbed.

Agreeableness,

Agreeableness is a measure of the users trusting and helpful side.

High agreeableness is seen as submissive.

Low agreeableness personalities are often competitive or challenging people.

Neuroticism,

Neuroticism, contains the traits like Far, Frustration and Anger. Another way to phrase this is by naming it the player's 'emotional stability'.

High Stability, the player is stable and has a calm personality.

Low Stability causes a excitable personality, often in very dynamic individuals.


The terms of these traits above are a convenient acronym - OCEAN.